There are no official Witcher 4 system requirements. CD Projekt Red has never published minimum or recommended specs. The game is targeting a 2028 release window. Every spec chart you find online right now is a prediction, not a manufacturer figure.
That is worth saying plainly. Several sites publish pages titled “The Witcher 4 system requirements” with confident numbers attached. Those numbers come from guesswork about hardware trends, not from CD Projekt Red. Here is what has been confirmed, and why buying hardware now would be a mistake.
What CD Projekt Red has confirmed
Joint-CEO Michał Nowakowski confirmed on August 24, 2026 that the studio is targeting a 2028 release window. He did not give an exact date.
The game was not shown at gamescom 2026. CD Projekt Red said it was not ready to reveal more gameplay. The booth focused on the Witcher 3 expansion Songs of the Past instead.
Confirmed platforms are PC, PlayStation 5 and Xbox Series X and S.
The game runs on Unreal Engine 5, replacing the REDengine the studio used for every previous Witcher game.
More than 500 people are working on it. It is the first entry in a new trilogy, with all three games planned inside six years.
That is the complete list of relevant confirmed facts. Nothing about VRAM, CPU tiers, RAM or install size has been announced.
Why nobody can give you real specs yet
A 2028 release is roughly two years away. Hardware moves fast. The graphics cards most players will own by then have not launched yet.
Studios also publish requirements late in development, once performance targets are locked. CD Projekt Red published the Cyberpunk 2077 specs months before launch, not years.
There is a further wrinkle. The game has no public gameplay trailer yet, and coverage suggests one may not arrive until late 2027. Requirements almost never precede that kind of reveal.
So any Witcher 4 system requirements list circulating today is an estimate. It was built from the Witcher 3, Cyberpunk 2077 and current PC trends. That can be an interesting exercise. It is not information.
The console-first detail PC players should know
This is the most useful confirmed fact for anyone planning a PC build, and most spec pages skip it entirely.
CD Projekt Red is developing The Witcher 4 console-first. That breaks with the studio’s tradition of building for PC and scaling down afterwards.
The reasoning is explicit. Cyberpunk 2077 was built PC-first and shipped with serious console performance problems. The studio changed its approach to avoid repeating that.
For PC players, this cuts both ways. A console-first build usually means better optimisation and a more realistic baseline, because the target hardware is fixed. It also makes the PC version less likely to be a showcase built to punish high-end rigs.
What the tech demo actually showed
The only real performance data point is the State of Unreal tech demo from 2025. It ran at 60 frames per second on a base PlayStation 5, with ray tracing enabled.
A base PS5 sits roughly in mid-range GPU territory from a few generations back. If the final game holds near that target, PC requirements are unlikely to be extreme at comparable settings.
The heavy caveat is that a tech demo is not a shipped game. Demos run in controlled conditions with tuned scenes. Final builds carry full world simulation, AI and physics on top.
Treat it as a signal of intent rather than a benchmark.
How to spot fake Witcher 4 spec pages
Check whether the page cites CD Projekt Red. If the specs are not attributed to the studio, they are estimates.
Watch for the word predicted or anticipated buried in the body while the title claims requirements. Several sites do exactly that.
Be suspicious of precise figures. A page listing an exact install size for a 2028 game is inventing detail. That number does not exist internally yet either.
Check the publication date. Some pages carrying 2026 timestamps were written in 2024 and never revisited.
Tips while you wait
Do not buy hardware for this game. Anything you buy now will be two generations old by launch, and there are no targets to build toward.
Play the Witcher 3 Remastered instead. It is the closest thing to a current benchmark for how the series runs on PC.
Watch for the gameplay reveal rather than spec rumours. Requirements historically follow that reveal, not the other way around.
Our guides section covers PC performance and settings for games you can actually play today.
Frequently asked questions
They have not been announced. CD Projekt Red has published no minimum or recommended specs, and the game is targeting 2028.
No date has been given. Studios typically publish specs in the final months before release, so expect them closer to launch rather than soon.
Unknown. The console-first approach and a tech demo running at 60 fps on a base PS5 suggest a more grounded target than a pure PC showcase.
Unreal Engine 5, replacing the REDengine used across the previous Witcher games.
CD Projekt Red is targeting a 2028 window. No exact date is confirmed, and the studio has a history of delays.
Those are predictions based on hardware trends and older CD Projekt Red games. None come from the studio.
Final thoughts
The honest answer on Witcher 4 system requirements is that they do not exist yet. A 2028 target means specs are probably two years out. Anyone publishing exact numbers today is filling that gap with guesswork.
What we do know is more useful than a fake spec chart. The game is built on Unreal Engine 5 and developed console-first to avoid another Cyberpunk launch.
Its only public performance showing hit 60 fps on a base PS5. None of that points to a punishing PC release.
Official details will appear on the CD Projekt Red site when the studio is ready. We will update this page the moment real requirements land.



